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SoulSync City Enemy Concept Art

Humanoid enemy concepts created for a school project, Soulsync City. These were made and approved by fellow team members, and 3D modeled by Stephen Cross for use in the game, which is still in production.
The enemies are intended to be a futuristic cyberpunk police force, and I tried to give that sense with the alternating red and blue shoulder pads, and overarching navy blue and grey color palette. I'm pleased with how they turned out, and it was really fun to do full concept sheets on a quick turnaround, having each page done within a day or two after it was started so the team could stay on track, both art-wise and programming-wise. It was a great experience and I can't wait to continue producing more work like this in the future!

Initial concept selection

Initial concept selection

Further concept ideation based off of teams selection from page 1

Further concept ideation based off of teams selection from page 1

Base enemy concept+Color palette as selected by team

Base enemy concept+Color palette as selected by team

Base enemy displayed in 3D space for modeler's reference.

Base enemy displayed in 3D space for modeler's reference.

Assassin enemy concept selection.

Assassin enemy concept selection.

Further assassin enemy ideation based off of team choice 7A

Further assassin enemy ideation based off of team choice 7A

Completed assassin concept+turnaround based on option 3 with color palette choices.

Completed assassin concept+turnaround based on option 3 with color palette choices.

Shield enemy design

Shield enemy design